No-Moorals

3D Environmental Design

A 2 two-story club in the VR Space with access to the web that allows for the purchase of in-game items.
Software:Rhino
Substance Painter
Nomad
UnrealEngine


A virtual exhibit of a club featuring the ability to purchase items and getting them delivered to your address. No-Moorals gives you access to see how items will look in a space before purchasing them. 

Goal: Create a 3D space that is interactive to the user. This space should feel welcoming and have a  Create an interface that is easy to navigate. 

Task:Using Rhino create a space that is in the 3D space. In Blender, create organic shapes to make the space feel alive. Add textures using Substance Painter. Export the 3D space into Unreal, where you can create a VR experience where users can interact with the club.


Process: Nomoorals is a group project that requires the whole team to create a cohesive project showcasing the capabilities of Unreal and its VR capabilities. My role in this team was mainly to add textures to all the 3D models. Using mainly Substance Painter, I imported the models from either Blender or Rhino and then exported the finished texture into Unreal. Learning Substance Painter was difficult at first, but after a while, I was able to create the look we were going for.

Interface

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