No-Moorals
Software:Rhino
Substance Painter
Nomad
UnrealEngine
Task:Using Rhino create a space that is in the 3D space. In Blender, create organic shapes to make the space feel alive. Add textures using Substance Painter. Export the 3D space into Unreal, where you can create a VR experience where users can interact with the club.
Process: Nomoorals is a group project that requires the whole team to create a cohesive project showcasing the capabilities of Unreal and its VR capabilities. My role in this team was mainly to add textures to all the 3D models. Using mainly Substance Painter, I imported the models from either Blender or Rhino and then exported the finished texture into Unreal. Learning Substance Painter was difficult at first, but after a while, I was able to create the look we were going for.